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Final Fantasy 7 Remake’s Lead Battle Designer Aims to Surpass Final Fantasy 12’s Gambit System

Final Fantasy 7 Remake’s lead battle designer, Satoru Koyama, has stated his desire to “surpass” the Gambit System in Final Fantasy 12 with improvements to the combat system in Final Fantasy 7 Rebirth. In an interview with the Final Fantasy 7 Remake Ultimania, Koyama revealed his desire to create an AI that can perform a variety of techniques and magic, surpassing the limitations of the AI-controlled Attack command. He also expressed his intention to focus on aspects that support player control, such as the Classic Mode. The Gambit System was a detailed way of commanding characters that evaluated which action to perform based on certain conditions. While Final Fantasy 7 Remake’s AI was limited to performing attacks, Koyama’s aspirations suggest that Rebirth may offer a more comprehensive system.