Capcom Addresses Unintentional Removal of Ray Tracing in Resident Evil Games, Promises Fix

Capcom Addresses Unintentional Removal of Ray Tracing in Resident Evil Games, Promises Fix

The issue in Resident Evil 2 and 3 will be resolved through an update.

Update: Capcom has officially confirmed that the removal of ray tracing in Resident Evil 2 and 3, as well as the 3D audio option, was not intentional. The company has promised to rectify the issue in a forthcoming update and extended an apology for “any inconvenience” it may have caused.

Ray tracing and Dolby Atmos features were unexpectedly removed from the Resident Evil 2 and Resident Evil 3 remakes on Steam following recent updates. The reason behind the removal of these features from both games remains unclear, although some players speculate that it was an inadvertent error by the developer. Eurogamer reported that several users took to Reddit to discuss the update, with one particular thread gaining significant attention over the weekend.

One Reddit user noted, “The games got [an] update last night. They are still DirectX 12 but ray tracing options are missing. Dolby Atmos for headphones is gone from RE3.”

Another user suggested that the removal could have been an oversight on Capcom’s part. However, they also mentioned the possibility that ray tracing was removed due to “too much technical effort,” similar to the FPS game Boundary.

A comment on the Steam Discussion page for Resident Evil 3 pointed out the disappearance of ray tracing from the game’s graphics settings: “I just looked at the graphics settings and it’s just gone and I am running the DX12 Version of the game so that’s not the issue.”

Capcom has not yet provided a timeline for the update to restore the missing features, but the company’s confirmation that it was an unintended issue and commitment to resolving it should reassure players that the features will return in the near future.